Text Expedition RPG

The Unwritten Century

A compact expedition RPG about routes, resources, pressure, and discovery.

A story system for choices that leave traces: supplies, morale, secrecy, anomalies, and the shape of a route.

Direction

Choices need context.

The project is built around meaningful checkpoints rather than constant tracking: starts, route turns, resolved choices, discoveries, companions, pressure states, and endings.

Explore the lakeBefriend the townDiscover the Radio Source

Next

Keep the stats full but safe.

The backend should receive compact stat snapshots, never save files, prose, dialogue, or raw player text.

Open The Unwritten Century